When we look across the Intuit QuickBooks platform and the overall fintech ecosystem, we see a variety of innovations fueled by AI and data science that are helping small businesses succeed. By efficiently embedding and connecting financial services like banking, payments, and lending to help small businesses, we can reinvent how SMBs get paid and enable greater access to the vital funds they need at critical points in their journey. Overall, we see fintech as empowering people who have been left behind by antiquated financial systems, giving them real-time insights, tips, and tools they need to turn their financial dreams into a reality.
Innovations in payments and financial technologies have helped transform daily life for millions of people. People who are unbanked often rely on more expensive alternative financial products AFPs such as payday loans, money orders, and other expensive credit facilities that typically charge higher fees and interest rates, making it more likely that people have to dip into their savings to stay afloat.
A few examples include:. Mobile wallets - The unbanked may not have traditional bank accounts but can have verified mobile wallet accounts for shopping and bill payments. Their mobile wallet identity can be used to open a virtual bank account for secure and convenient online banking.
Minimal to no-fee banking services - Fintech companies typically have much lower acquisition and operating costs than traditional financial institutions. They are then able to pass on these savings in the form of no-fee or no-minimum-balance products to their customers. This enables immigrants and other populations that may be underbanked to move up the credit lifecycle to get additional forms of credit such as auto, home and education loans, etc.
Entrepreneurs from every background, in every part of the world, should be empowered to start and scale global businesses. Most businesses still face daunting challenges with very basic matters. These are still very manually intensive processes, and they are barriers to entrepreneurship in the form of paperwork, PDFs, faxes, and forms. Stripe is working to solve these rather mundane and boring challenges, almost always with an application programming interface that simplifies complex processes into a few clicks.
Stripe powers nearly half a million businesses in rural America. The internet economy is just beginning to make a real difference for businesses of all sizes in all kinds of places. We are excited about this future. The way we make decisions on credit should be fair and inclusive and done in a way that takes into account a greater picture of a person. Lenders can better serve their borrowers with more data and better math.
Zest AI has successfully built a compliant, consistent, and equitable AI-automated underwriting technology that lenders can utilize to help make their credit decisions. While artificial intelligence AI systems have been a tool historically used by sophisticated investors to maximize their returns, newer and more advanced AI systems will be the key innovation to democratize access to financial systems in the future.
D espite privacy, ethics, and bias issues that remain to be resolved with AI systems, the good news is that as large r datasets become progressively easier to interconnect, AI and related natural language processing NLP technology innovations are increasingly able to equalize access. T he even better news is that this democratization is taking multiple forms. AI can be used to provide risk assessments necessary to bank those under-served or denied access.
AI systems can also retrieve troves of data not used in traditional credit reports, including personal cash flow, payment applications usage, on-time utility payments, and other data buried within large datasets, to create fair and more accurate risk assessments essential to obtain credit and other financial services. By expanding credit availability to historically underserved communities, AI enables them to gain credit and build wealth. Additionally, personalized portfolio management will become available to more people with the implementation and advancement of AI.
Sophisticated financial advice and routine oversight, typically reserved for traditional investors, will allow individuals, including marginalized and low-income people, to maximize the value of their financial portfolios.
Moreover, when coupled with NLP technologies, even greater democratization can result as inexperienced investors can interact with AI systems in plain English, while providing an easier interface to financial markets than existing execution tools.
Open finance technology enables millions of people to use the apps and services that they rely on to manage their financial lives — from overdraft protection, to money management, investing for retirement, or building credit. More than 8 in 10 Americans are now using digital finance tools powered by open finance. This is because consumers see something they like or want — a new choice, more options, or lower costs.
What is open finance? At its core, it is about putting consumers in control of their own data and allowing them to use it to get a better deal. When people can easily switch to another company and bring their financial history with them, that presents real competition to legacy services and forces everyone to improve, with positive results for consumers.
For example, we see the impact this is having on large players being forced to drop overdraft fees or to compete to deliver products consumers want. We see the benefits of open finance first hand at Plaid, as we support thousands of companies, from the biggest fintechs, to startups, to large and small banks.
All are building products that depend on one thing - consumers' ability to securely share their data to use different services. Open finance has supported more inclusive, competitive financial systems for consumers and small businesses in the U. and across the globe — and there is room to do much more. As an example, the National Consumer Law Consumer recently put out a new report that looked at consumers providing access to their bank account data so their rent payments could inform their mortgage underwriting and help build credit.
This is part of the promise of open finance. At Plaid, we believe a consumer should have a right to their own data, and agency over that data, no matter where it sits. This will be essential to securing benefits of open finance for consumers for many years to come. As AWS preps for its annual re:Invent conference, Adam Selipsky talks product strategy, support for hybrid environments, and the value of the cloud in uncertain economic times. Donna Goodison dgoodison is Protocol's senior reporter focusing on enterprise infrastructure technology, from the 'Big 3' cloud computing providers to data centers.
She previously covered the public cloud at CRN after 15 years as a business reporter for the Boston Herald. AWS is gearing up for re:Invent, its annual cloud computing conference where announcements this year are expected to focus on its end-to-end data strategy and delivering new industry-specific services.
Both prongs of that are important. But cost-cutting is a reality for many customers given the worldwide economic turmoil, and AWS has seen an increase in customers looking to control their cloud spending. By the way, they should be doing that all the time. The motivation's just a little bit higher in the current economic situation. This interview has been edited and condensed for clarity. Besides the sheer growth of AWS, what do you think has changed the most while you were at Tableau?
Were you surprised by anything? The number of customers who are now deeply deployed on AWS, deployed in the cloud, in a way that's fundamental to their business and fundamental to their success surprised me.
There was a time years ago where there were not that many enterprise CEOs who were well-versed in the cloud. It's not just about deploying technology.
The conversation that I most end up having with CEOs is about organizational transformation. It is about how they can put data at the center of their decision-making in a way that most organizations have never actually done in their history. And it's about using the cloud to innovate more quickly and to drive speed into their organizations. Those are cultural characteristics, not technology characteristics, and those have organizational implications about how they organize and what teams they need to have.
It turns out that while the technology is sophisticated, deploying the technology is arguably the lesser challenge compared with how do you mold and shape the organization to best take advantage of all the benefits that the cloud is providing.
How has your experience at Tableau affected AWS and how you think about putting your stamp on AWS? I, personally, have just spent almost five years deeply immersed in the world of data and analytics and business intelligence, and hopefully I learned something during that time about those topics.
I'm able to bring back a real insider's view, if you will, about where that world is heading — data, analytics, databases, machine learning, and how all those things come together, and how you really need to view what's happening with data as an end-to-end story. It's not about having a point solution for a database or an analytic service, it's really about understanding the flow of data from when it comes into your organization all the way through the other end, where people are collaborating and sharing and making decisions based on that data.
AWS has tremendous resources devoted in all these areas. Can you talk about the intersection of data and machine learning and how you see that playing out in the next couple of years? What we're seeing is three areas really coming together: You've got databases, analytics capabilities, and machine learning, and it's sort of like a Venn diagram with a partial overlap of those three circles. There are areas of each which are arguably still independent from each other, but there's a very large and a very powerful intersection of the three — to the point where we've actually organized inside of AWS around that and have a single leader for all of those areas to really help bring those together.
There's so much data in the world, and the amount of it continues to explode. We were saying that five years ago, and it's even more true today. The rate of growth is only accelerating. It's a huge opportunity and a huge problem. A lot of people are drowning in their data and don't know how to use it to make decisions.
Other organizations have figured out how to use these very powerful technologies to really gain insights rapidly from their data. What we're really trying to do is to look at that end-to-end journey of data and to build really compelling, powerful capabilities and services at each stop in that data journey and then…knit all that together with strong concepts like governance.
By putting good governance in place about who has access to what data and where you want to be careful within those guardrails that you set up, you can then set people free to be creative and to explore all the data that's available to them. AWS has more than services now. Have you hit the peak for that or can you sustain that growth? We're not done building yet, and I don't know when we ever will be. We continue to both release new services because customers need them and they ask us for them and, at the same time, we've put tremendous effort into adding new capabilities inside of the existing services that we've already built.
We don't just build a service and move on. Inside of each of our services — you can pick any example — we're just adding new capabilities all the time. One of our focuses now is to make sure that we're really helping customers to connect and integrate between our different services. So those kinds of capabilities — both building new services, deepening our feature set within existing services, and integrating across our services — are all really important areas that we'll continue to invest in.
Do customers still want those fundamental building blocks and to piece them together themselves, or do they just want AWS to take care of all that? There's no one-size-fits-all solution to what customers want. It is interesting, and I will say somewhat surprising to me, how much basic capabilities, such as price performance of compute, are still absolutely vital to our customers.
But it's absolutely vital. Part of that is because of the size of datasets and because of the machine learning capabilities which are now being created. They require vast amounts of compute, but nobody will be able to do that compute unless we keep dramatically improving the price performance.
We also absolutely have more and more customers who want to interact with AWS at a higher level of abstraction…more at the application layer or broader solutions, and we're putting a lot of energy, a lot of resources, into a number of higher-level solutions.
One of the biggest of those … is Amazon Connect, which is our contact center solution. In minutes or hours or days, you can be up and running with a contact center in the cloud.
At the beginning of the pandemic, Barclays … sent all their agents home. In something like 10 days, they got 6, agents up and running on Amazon Connect so they could continue servicing their end customers with customer service. We've built a lot of sophisticated capabilities that are machine learning-based inside of Connect. We can do call transcription, so that supervisors can help with training agents and services that extract meaning and themes out of those calls.
We don't talk about the primitive capabilities that power that, we just talk about the capabilities to transcribe calls and to extract meaning from the calls. It's really important that we provide solutions for customers at all levels of the stack. Given the economic challenges that customers are facing, how is AWS ensuring that enterprises are getting better returns on their cloud investments? Now's the time to lean into the cloud more than ever, precisely because of the uncertainty.
We saw it during the pandemic in early , and we're seeing it again now, which is, the benefits of the cloud only magnify in times of uncertainty. For example, the one thing which many companies do in challenging economic times is to cut capital expense. For most companies, the cloud represents operating expense, not capital expense. You're not buying servers, you're basically paying per unit of time or unit of storage. That provides tremendous flexibility for many companies who just don't have the CapEx in their budgets to still be able to get important, innovation-driving projects done.
Another huge benefit of the cloud is the flexibility that it provides — the elasticity, the ability to dramatically raise or dramatically shrink the amount of resources that are consumed. You can only imagine if a company was in their own data centers, how hard that would have been to grow that quickly. The ability to dramatically grow or dramatically shrink your IT spend essentially is a unique feature of the cloud.
These kinds of challenging times are exactly when you want to prepare yourself to be the innovators … to reinvigorate and reinvest and drive growth forward again. We've seen so many customers who have prepared themselves, are using AWS, and then when a challenge hits, are actually able to accelerate because they've got competitors who are not as prepared, or there's a new opportunity that they spot. We see a lot of customers actually leaning into their cloud journeys during these uncertain economic times.
Do you still push multi-year contracts, and when there's times like this, do customers have the ability to renegotiate? Many are rapidly accelerating their journey to the cloud. Some customers are doing some belt-tightening. What we see a lot of is folks just being really focused on optimizing their resources, making sure that they're shutting down resources which they're not consuming.
You do see some discretionary projects which are being not canceled, but pushed out. Every customer is free to make that choice. But of course, many of our larger customers want to make longer-term commitments, want to have a deeper relationship with us, want the economics that come with that commitment.
The transformation effect is awesome. Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on. Added Primal Kyogre and Primal Groudon. Changelog Guy sir, how do we get the orbs" - Read the next change. Added the Red Orb and Blue Orb. Fish from lava in deserts or water in oceans to get the shards, and place them on the ground to make the orbs! Rotom can now change into his many forms.
Throw him out at the specific items to let him absorb their forms. Added Megas for the following pokemon: Ampharos, Banette, Gyarados, Kangaskhan, Lucario, Sharpedo and Salamence. Added Pokérus. Now your Pokémon can get infected! No I think it sounds fine, leave it in. Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms. Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane.
Check the Pixelmon Wiki! Added Stance Change for Aegislash's Shield and Blade forms. Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance. Added Zen Mode for Darmanitan. When his health is low, he turns into a weird blue thing, I dunno. Added SMD remodels for Rattata, Raticate, Ponyta! Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence. Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual.
Some drops are only found by beating mega bosses specifically. Added Spiky Eared Pichu and AZ's Floette. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!. Obliterated the traditional spawner. Everything will now spawn in new locations! Added Recipe Book unlocking for machines, water floats, vending machines, clocks, cushion chairs, folding chairs, umbrellas and Pokéball rugs.
Now it's way easier to see what you can find in an area. Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years!
Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-. Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried. It was meant to be like this forever but it's been bugged this whole time!
The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes. Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway.
Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden. Fixed players being able to trade away their last hatched Pokémon and therefore only have an egg left. Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy". I can't believe I still have this job. Would've liked to have fixed its appearance too, but nah, still ugly.
Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty. Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though. Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault. Fixed all those Pokédex completion advancements not working.
No one told us about this! What the heck! Fixed mounting a surf Pokémon causing the player to have no breathable air if dismounting underwater. Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items. Thanks Sponge.
Thanks Spon- wait no this one is on us. Fixed tier JSONs so they work for all new multi-form Pokémon from now until Changelog Guy is allowed to retire. Fixed Cobalion, Roggenrola, Zorua, Mega Audino, Liepard, Conkeldurr, Swoobat, Cinccino, Furfrou and Binacle textures.
Also cleaned up Rayquaza's texture. Fixed a legendary, pixel-sized error the pink vending machine's texture. So huge. Ruining the game experience completely, I know. Fixed newly added multi-form Pokémon temporarily having a glitched sprite if you had one before it was multi-form. Thank you Alstrador, Avery, Drago, Fatyg5, JM Knuckles, LinnRiddikuluss, Lu, Robin Hoot, TheDonStrife, and bigbadgav for the voice acting work!
Added Altaria, Amoongus, Audino, Axew, Azumarill, Azurill, Baltoy, Beautifly, Bergmite, Bibarel, Bidoof, Bouffalant, Braixen, Breloom, Buneary, Cascoon, Cleffa, Corsola, Deerling, Emolga, Fennekin, Foongus, Happiny, Haxorus, Kirlia, Klefki, Luxio, Mamoswine, Mime Jr.
Updated Blissey, Charmeleon, Croagunk, Croconaw, Drowzee, Glaceon, Magikarp, Phanpy, and Torchic. Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec. Added IPixelmonBankAccountManager, IPixelmonBankAccount so the Economy Bridge can be optimised for servers. Optimised even more stuff so you only need 1GB of RAM. Now the THOUSANDS of people on 1.
Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity. Added smooth models for Staryu and Starmie.
If you saw Sirud's video, relax, we scaled down Starmie since then. Mostly for our own benefit tbh. Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one. Someone asked for this, so here we are. Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear. It knows. Made the Lake Trio spawn underwater instead of on the surface.
They swim to the surface anyway, it'll be fine. Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof. Fixed Pokémon entering battle and reverting to default abilities until switched out and in. Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice. Fixed a Fossil Display visual bug. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing.
Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious. Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could. Fixed those new megas not spawning in the wild. We forget this every single time we add megas.
We did it this time though. Changelog Guy checked. Fixed evolution from single- to multi-forme Pokémon like Cherrim and Gardevoir temporarily breaking their sprite.
So exhausting. Probably fixed some mods that add biomes not being compatible with the Better Spawner. Bit of a guess. Put it all on red. Added a Mega Evolve external move so you can admire them without having to be in battle.
You can even ride them! The future is now, old man. Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe. Fixed Friendship not going down if your Pokémon faints during battle. For anyone that cares, this also fixed the PixelmonFaintEvent. Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East.
Maybe not the last two. Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry. Fixed the statue gui not responding when editing some form based Pokémon. Also fixes some performance issues with form based Pokémon.
Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking.
Changed how you get a Porygon. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine. Reduced passive RAM consumption by like, 50mb. Can you really trust developers, though? Answer is yes. Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play.
Your frame-rate should be as smooth as butter now~. Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now. Optimised a lot of our assets. This reduces the jar size considerably. About ~MB shaved off the top. Split up the external JSON config nodes useExternalJSONFilesDrops, useExternalJSONFilesNPCs, useExternalJSONFilesRules, useExternalJSONFilesSpawning, useExternalJSONFilesStructures.
Fixed bred Pokémon ending up the same evolution as the mother, instead of the unevolved form. This was caused by a typo! Fixed statues being able to have their animations put above the maximum and causing player crashes.
Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's. Added Valentine's Day Loved Form for Koffing and Weezing - Use a Love Ball to catch one to make it filled with love instead of toxic deadly gas. You can now fly Giratina when it's in Origin form.
We need to rewrite riding offsets because the animation makes it downright hilarious. Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time. Shroomish, Breloom, Paras, and Parasect all drop Nether Wart again because someone at some point removed all Nether Wart drops. Phione no longer counts as a mythical.
Yeah, I said it. As a consequence it also no longer spawns since that makes more sense. No exploit 4 u. Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted. Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form.
Totally forgot about those. Removed allowRareCandyCrafting, allowGemCrafting and allowRanchCreation from the config. Those no longer affect anything. Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore. Fixed move-relearners doing the exact same thing as the bug just above this because Sponge REALLY has no mercy for idiots like us.
Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry. Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X.
I set him straight. Fixed the Pixelmon scoreboard when used persisting between servers. Pretty much only one server using it but still. Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault. Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time!
Fixed Pokémon like Buneary and Frogadier often evolving and ending up with a Mega's or otherwise special form's ability. The database needs to die. Fixed Ranch Block environments for dual-type Pokémon not knowing how to math.
It now does proper averages for the two types. Fixed Isi's Silver Hourglass boosting the breeding stage of even Pokémon that either aren't comfortable or lack a mate. Isi's good, but he ain't that good. Fixed the Pokémon Editor not showing the correct abilities for Pokémon whose possible abilities depend on their form. It now uses the appropriate language. Reworked how animations are calculated, reducing CPU usage by a lot. Significantly boosts frame-rate when near Pokémon.
Improved general performance of the Better Spawner by fixing erroneously frequent spawning attempts. Fixed Trainer NPCs saving encounter information when they shouldn't, reducing the size of the encounter information.
Updated the default Spanish gym, shopkeepers and chatting npc langs, as well as its main lang. Muchas gracias, Tokla. Stats will update the ability as well. It really should've done this from the beginning if you ask me. Added public static field SpawnCondition. targetedSpawnCondition to allow custom SpawnCondition classes add your own kinds of condition. Redesigned Pixelmon fishing entirely.
Some Pokémon are now fishing-exclusive. Not a useless mechanic anymore. Repel will now prevent any Pokémon from spawning nearby while it is in effect but only with the Better Spawner.
Removed the async option for the Better Spawner because Sponge doesn't let me get away with it anymore. Significantly increased the default maximum range that the Better Spawner can spawn Pokémon from a spawner centre. Made legendary spawn-rates Better Spawner x and in some cases x higher. You try tweaking these numbers; it's hard. Gracideas grow x slower because apparently they've been growing like weeds.
Pretty weeds, but still. Added "any" as a biome in the Better Spawner to select all biomes without making the set JSON super long. Added 'anticondition' optional field for SpawnInfo. A SpawnInfo that passes the anticondition won't spawn. Allowed spruce, jungle, dark oak, and acacia fences to be accepted as Normal types in breeding environments. Birch, apparently, always worked.
Changed the default Spectate key from L to Y so we're not conflicting with Minecraft advancements. Chesnaught, Delphox and Greninja are now ready for a zombie-apocalypse. Added 'special' forms for all three. Added Better Spawner support for the spawnLevelsByDistance config option though I've no idea why anyone would want it.
Made aggressive Pokémon more polite so they won't challenge you while you have a Pokémon evolving. Fixed Fossil Cleaner and Mechanical Anvil blocks with hoppers underneath causing extreme, non-stop lag due to logging spam.
Fixed handling the SpawnLocationEvent causing the Better Spawner to straight up stop spawning. Fixed a very very bad problem with the Better Spawner that inhibited spawning in fully-generated chunks. Yeah, I know. Fixed Pokémon not being able to spawn inside tall grass even though it isn't really a block if you think about it.
Better Spawner only. Fixed Eevee not evolving into Sylveon. High friendship, knowing a Fairy-type move, in a Flower Plains or Flower Forest biome. Fixed Keldeo's form change only happening if you replace a move with Secret Sword, not just learn it.
Also now changes back if it forgets the move. Fixed the size of loads of Pokémon. Which Pokémon? Charizard, Blastoise, Nidorino, Nidorina, Metagross, Pinsir, Kabuto, Vaporeon, Bronzong, Seismitoad, Volcanion, Avalugg, Yveltal, Darkrai, Xerneas, Hoopa, Scatterbug, Spewpa, Garchomp.
Fixed spawn levels for: Skunktank, Rotom, Shaymin, Darmanitan, Scraggy, Scrafty, Yamask, Cofagrigus, Zygarde, Hoopa. Fixed Relic Song not reverting Meloetta to Aria form if it is in Pirouette form.
Genuinely didn't know it did that. Fixed a small issue in the NPC trader editing GUI where the wrong Pokémon is shown as shiny. Small bug, but it counts. Fixed models for Swoobat, Noivern, Talonflame, Grotle, Mega-Gengar, Mega-Pinsir, Axew, Lickitung, Zorua, Vanillite, Beartic, Spewpa, to name a few.. Fixed Knock Off being capable of removing form-change items from their relevant Pokémon and wild Pokémon being able to knock off player Pokémon held items. Removed the legacy support for the numerical item ID data for held items because numerical item IDs haven't been used since 3 years ago.
Fixed level-based evolutions not evolving the Pokémon if it was the one out at the end and it was the first level it would evolve. Took me all bloody day to work that out. Fixed Tyranitar being airborne and rotated around in perhaps the most hilarious bug since the Wurmple crash. Fixed yet more Apricorn Tree tile entity errors caused by corruption. When will the Apricorns stop doing this to me. Fixed Garbodor being horrifyingly large. Also fixed my new-found fear of large, overflowing garbage bags.
Added Megas: Absol, Aerodactyl, Altaria, Beedrill, Gallade, Garchomp, Gardevoir, Gengar, Glalie, Mawile, Medicham, Metagross, Pidgeot, Pinsir, Slowbro, Tyranitar. Added items: Adamant, Lustrous, Griseus Orbs. Burn Drive, Chill Drive, Douse Drive, Shock Drive, Gracidea, Prison Bottle, all the remaining creation plates which is all except the Pixie Plate.
Added an entirely new spawning system BETA! Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog. Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged. You're welcome! Why though. Moved all the Pokémon models into a separate subfolder under models.
Sorry about your resource packs. Marked PlayerBattleEndedEvent and PlayerBattleEndedAbnormalEvent as deprecated. Use BattleEndEvent. In partnership with Nodecraft. English Nederlands Français Español Italiano 한국어 Русский 中文 简体 ns ไทย Português br Deutsch. Download 1. Donate Minecraft Servers API 8. Still, not good enough to work on handwritten text and weird fonts. It is possible to fine-tune or retrain top layers for experimentation. Installing tesseract on Windows is easy with the precompiled binaries found here.
For Linux or Mac installation it is installed with few commands. After the installation verify that everything is working by typing command in the terminal or cmd:.
You can install the python wrapper for tesseract after this using pip. Tesseract library is shipped with a handy command-line tool called tesseract.
We can use this tool to perform OCR on images and the output is stored in a text file. To specify the language model name, write language shortcut after -l flag, by default it takes English language:. By default, Tesseract expects a page of text when it segments an image. If you're just seeking to OCR a small region, try a different segmentation mode, using the --psm argument. There are 14 modes available which can be found here.
By default, Tesseract fully automates the page segmentation but does not perform orientation and script detection. To specify the parameter, type the following:. There is also one more important argument, OCR engine mode oem. Tesseract 4 has two OCR engines — Legacy Tesseract engine and LSTM engine.
There are four modes of operation chosen using the --oem option. Pytesseract or Python-tesseract is an OCR tool for python that also serves as a wrapper for the Tesseract-OCR Engine. It can read and recognize text in images and is commonly used in python ocr image to text use cases. It is also useful as a stand-alone invocation script to tesseract, as it can read all image types supported by the Pillow and Leptonica imaging libraries, including jpeg, png, gif, bmp, tiff, and others.
More info about Python approach read here. The code for this tutorial can be found in this repository. To avoid all the ways your tesseract output accuracy can drop, you need to make sure the image is appropriately pre-processed. To preprocess image for OCR, use any of the following python functions or follow the OpenCV documentation.
Using Pytesseract, you can get the bounding box information for your OCR results using the following code. The script below will give you bounding box information for each character detected by tesseract during OCR. Want to digitize invoices, PDF s or number plates? Head over to Nanonets and build free online OCR models for free! Using this dictionary, we can get each word detected, their bounding box information, the text in them and the confidence scores for each.
Take the example of trying to find where a date is in an image. Here our template will be a regular expression pattern that we will match with our OCR results to find the appropriate bounding boxes. There are several ways a page of text can be analysed. The tesseract api provides several page segmentation modes if you want to run OCR on only a small region or in different orientations, etc.
Default 4 Assume a single column of text of variable sizes. Find as much text as possible in no particular order. Treat the image as a single text line, bypassing hacks that are Tesseract-specific. To change your page segmentation mode, change the --psm argument in your custom config string to any of the above mentioned mode codes. You can detect the orientation of text in your image and also the script in which it is written.
The following image - after running through the following code -. Take this image for example - The text extracted from this image looks like this.
Say you only want to detect certain characters from the given image and ignore the rest. You can specify your whitelist of characters here, we have used all the lowercase characters from a to z only by using the following config. If you are sure some characters or expressions definitely will not turn up in your text the OCR will return wrong text in place of blacklisted characters otherwise , you can blacklist those characters by using the following config. where LANG is the three letter code for the language you need.
You can find out the LANG values here. You can download the. Note - Only languages that have a. traineddata file format are supported by tesseract. To specify the language you need your OCR output in, use the -l LANG argument in the config where LANG is the 3 letter code for what language you want to use. Take this image for example - You can work with multiple languages by changing the LANG parameter as such -.
Note - The language specified first to the -l parameter is the primary language. Unfortunately tesseract does not have a feature to detect language of the text in an image automatically. An alternative solution is provided by another python module called langdetect which can be installed via pip.
This module again, does not detect the language of text using an image but needs string input to detect the language from. The best way to do this is by first using tesseract to get OCR text in whatever languages you might feel are in there, using langdetect to find what languages are included in the OCR text and then run OCR again with the languages found. The language codes used by langdetect follow ISO codes. To compare, please check this and this.
Server Jar 1. The minimum Forge version for this update is หากอัพเดทจาก 8. ดูวิธีการอัพเดทได้ที่: Updating Pixelmon - Pixelmon Wiki.
ไม่มีการเปลี่ยนแปลงใดๆในไฟล์ Hocon ดูวิธีการอัพเดทได้ที่ : Updating Pixelmon - Pixelmon Wiki. Remember to delete your external jsons and config folder before updating to a new version. See Updating Pixelmon - Pixelmon Wiki. Feathers Health, Muscle, Resist, Genius, Clever, Swift, Pretty - Wings are now removed from the drop pool, but still exist. We may make use of them in the future, so allow these to fall out of rotation.
Mints Lonely Mint, Adamant Mint, Naughty Mint, Brave Mint, Bold Mint, Impish Mint, Lax Mint, Relaxed Mint, Modest Mint, Mild Mint, Rash Mint, Quiet Mint, Calm Mint, Gentle Mint, Careful Mint, Sassy Mint, Timid Mint, Hasty Mint, Jolly Mint, Naive Mint, Serious Mint.
Added Zygarde forms and the reassembly machine. You will need a special item to catch well-hidden Zygarde cells throughout the world! Added new functionality to the Old Rod! Have an old fisherman assess your Old Rod and Jump! at the opportunity to try it out! Added quests. You can now have tasks and rewards divvied out by your local villager NPCs!
These will be continually added to in order to keep the experience fresh, and servers and creators can make custom quests for you to experience with this system. View Quests Wiki page for more information. You can also share quests! Do so on the Pixelmon Forum.
Added a smooth animation setting. This may be taxing on older systems, and is disabled by default. Enable it in the Pixelmon config file if you're rocking enough power to run Crysis. Added tab completion to most GUIs that take Pokémon names, move names or item names as text input. Added rainbow variants of Ho-Oh, Ponyta, and Rapidash.
You can obtain them by using a Rainbow Wing on them! Added a "bald" version of Mareep to indicate if it has been sheared. With this, you can now dye and shear Mareep once again! Added Zombie Arcanine, Ditto, Mega Blastoise, Mega Charizard X and Y, Mega Venasaur, Ash Greninja, Mega Gyarados, Samurott. Added new decorative blocks. These include the Cash Register, Workstations, Armchairs, Couches, Park Benches, a Big TV and a Small TV. Some of these are dyeable.
Added a special hat for users who boost the SwSh Subreddit Discord. Join here. Added the Nitro Sash, to be given to Pixelmon Discord boosters along with the keystone.
This was supposed to come with the keystone, oops. Blame Klaxo :. Added a confirmation screen when attempting to delete an NPC by smacking them with the Editor wand. Also allowed smacking to delete all Pixelmon NPCs for consistency. We now mark the player as active on some battle actions to fix being kicked as 'AFK' on servers with AFK kicking enabled. Pixelmon tooltips can be customized on individual item stacks with the "tooltip" NBT tag. Set it to an empty string to hide it altogether.
The allowMoneyMultipliers config option has been split up in to multiple options for Happy Hour, Pay Day, and Amulet Coin. Fixed not being able to pick Bulbasaur or any other Pokémon in the first menu slot as your starter. Fixed Lake Trio Rubies checking for original trainer only by name causing them to not work if a player had changed their name. Fixed an unfortunate error where planting a berry tree on the same block a chest occupied cleared the inventory.
Who even does that? We have changed from using IDs to Ordinal numbers for Special Textures. Sidemods should take note of this if they interact with textures. Added Pokemon isOriginalTrainer EntityPlayerMP which will check both OT UUID and OT username if there is no UUID set. Older versions of Pixelmon did not store the OT UUID. Pokemon setOriginalTrainer EntityPlayerMP method signature was changed to Pokemon setOriginalTrainer EntityPlayer.
Made it so NPC custom player textures don't change when the player it's based on changes their skin. Added new Pokémon cries for Abomasnow, Aipom, Bruxish, Crustle, Cutiefly, Darmanitan, Darumaka, Delphox, Dwebble, Mimikyu, Noivern, Numel, Pelipper, Riolu, Salamence, Swablu, Vivillon, Whimsicott, and Zoroark.
Added item tooltips for loads of items! Tooltips also now support full RGB, use the color code §! Renamed the config option allowPayDayMoney to allowMoneyMultipliers and extended it to the Amulet Coin.
Fixed the teleport Move Skill sometimes crashing the game. Also fixed it randomly creating neither portals out of the blue. Fixed an issue where the animate button on the statue editor would sometimes cause a animation desync. Fixed an issue where the team selection screen would get stuck open, forcing you to restart your game. Fixed Psychic Terrain blocking moves that had their priority boosted by Quick Claw or a Custap Berry.
Fixed an issue when selecting a target in double battles where the wrong move name would show with a z-move selected. View Spawning Changes. Added Lures, crafted from berries, that increase the spawn rate of many different types of Pokémon. Made the following berries plantable finally : Oran, Pecha, Chesto, Rawst, Persim, Lum, Sitrus, Aspear, Leppa, Figy, Mago, Wiki, Aguav, Roseli, Chilan, Iapapa.
Added potion brewing recipes that use berries to create Pixelmon potions like Super Potions and Full Heals. Added a special texture spec, allows for spawning Pokémon with the zombie and roasted textures. Can be used as 'st:zombie' or just 'st' to select the first special texture the Pokémon has. Added the config option landMounts. If set to false, Pokémon can no longer be mounted unless they have surf or fly abilities. Added the config option requireHM.
It only prevents Pokémon from using the fly and surf abilities. They can still be ridden even if landMounts is true. Reduced how fast you can fly upwards while mounting Pokémon. Yeah, yeah; Celesteela is technically a rocket.
Berry trees no longer take up the entire block for collisions so you they don't feel so silly to walk over. Fixed Kyogre requiring a Red Orb to undergo Primal Reversion outside of battle. How they thought red was for Kyogre is beyond someone on my salary. Fixed the message about items dropping due to a full inventory having a blank space instead of the item name. Fixed a packet exploit that allowed people to buy enormous amounts of stuff from shopkeepers for free. Fixed a packet vulnerability where you can make other players use Struggle to make battles extra easy.
Fixed an quick timing exploit with capturing out of battle allowing you to capture a wild pokemon twice if you engaged it at the same time you threw a empty Pokéball at it. Fixed a mod incompatibility with Phosphor, Silent Gems, and many others due to the spawning system handling light incorrectly. Added particle effects to the Smelt, Ignite, Heal Other, and Flash move skills so that they look way, way cooler. Added Electric Seed, Grassy Seed, Misty Seed, Psychic Seed items. They are sometimes held by specific wild Pokémon, and findable by using Forage in grass.
Added an outside-of-battle effect to the Poison status, causing it to drain HP. This was actually done in 7. Changed the Flash move skill so that any Pokémon with the Illuminate ability can use it. It does make sense. The Ignite move skill now has much longer range; I assume so that you can appreciate the cool effect.
The "needHMToRide" option now also prevents Pokémon that could neither fly nor swim from being mounted. Fixed the Forage and Mega Evolve move skills saying that you don't have enough PP despite them not even requiring a move. Fixed the Rain Dance move skill NOT requiring PP when it should. Don't ask me what's going on with this dev. Fixed spawner blocks crashing you when you try to edit them.
Sort of defeats the purpose, doesn't it?
Here our template will be a regular expression pattern that we will match with our OCR results to find the appropriate bounding boxes. Fixed shiny Vullaby and Pikachu not having a different texture to the usual for some strange reason. Pokémon now have BonusStats for determining stat stage increases which occur prior to battle start. Fixed evolution from single- to multi-forme Pokémon like Cherrim and Gardevoir temporarily breaking their sprite. Part of that is because of the size of datasets and because of the machine learning capabilities which are now being created. For almost two decades, optical character recognition systems have been widely used to provide automated text entry into computerized systems. The Nanonets OCR API allows you to build OCR models with ease.So, in general, there's significant cost savings by running on AWS, and that's what our customers are focused on. So some of these workloads just become better, become very powerful cost-savings mechanisms, really only possible with advanced analytics that you can run in the cloud. AWS has more than services now. It's a huge opportunity and a huge problem. We are excited about this future.